Meduseld, Golden Hall of Edoras
LOTR
LOTR
A recreation of the attic in which Paddington bear resides in the Paddington movie series.
We work alongside existing teams, studios or individuals, providing flexible 3D support throughout a project's development.
Whether you're a studio that needs extra hands to hit a milestone, or a solo developer who needs a specialist for part of a project, we slot into your existing pipeline and work to your art direction, standards and deadlines.
We can pick up anything from individual props and assets through to full modular environments, materials and technical workflows, and stay involved for as much or as little of the project as you need.
3D product, location and engineering visualisation for marketing, presentation and interactive experiences.
We turn products, locations and engineering designs into clear, high-quality 3D visuals for marketing material, client presentations, pitches and interactive experiences.
From a single hero render to a full walkthrough of a space, we build accurate models from your drawings, plans or reference material and present them in the way that best tells their story.
High-quality 3D assets and asset packs created in-house for digital marketplaces.
Alongside client work, we create our own 3D assets and asset packs in-house for digital marketplaces, for artists and developers to use in their own projects.
Every pack is built with the same care as our client work: clean, well organised and ready to drop straight into your scenes.
Bespoke 3D, interactive and digital projects tailored to your specific requirements.
Have something in mind that doesn't fit neatly into a box? We take on bespoke 3D, interactive and digital projects shaped entirely around your requirements.
We'll talk through your idea, budget and timeline with you, agree what's in scope, and keep you involved from first concept through to final delivery.






Environment Artist, Founder
My focus is technically informed asset production. Experienced with Maya, Blender, ZBrush, Substance Suite, Marmoset Toolbag, Unreal Engine and Unity, with a strong interest in high- to low-poly workflows, PBR texturing and game-ready asset production.
Environment Artist, Founder
An up and coming 3D generalist with a keen interest in procedural pipelines and 3D visualisation.
Developer, Founder
I'm a Computer science graduate from Falmouth University, with a keen interest in 3D modelling and programming.
Education doesnt stop after university- At CRWCIBLE we pride ourselves on creating an environment where artists and developers can continue to grow and learn new skills.
At CRWCIBLE Value is placed on the human interaction in art and development.
Production/Development support shouldnt be locked behind an outrageous paywall. At CRWCIBLE we work with clients with varying budgets and capabilities and cater our support to fit them. We would rather build a positive working relationship by doing what's in scope for both parties, no matter how small, than simply reject any support at all.
CRWCIBLE places a large importance on relationships. where we can have a positive impact on a community or individual we will make every effort to do so.